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| Posted on Aug 29 2005, 08:26 PM nami gd man ni nga game galing wala lang gd mabalance ang mga armies kay kadamo gd katama..Mian ko Nuke Gen..hey Dmars ga network kamo sg son mo? Cool! |
| QUOTE (Burloy2005 @ Oct 2 2005, 07:43 AM) |
| di balance ang reborn... |
| QUOTE (solarmaster @ Jul 10 2006, 10:20 AM) |
| mga migo pa copy cd key nyo sg GEN ZERO HOUR..pirated lng b, ndi mg andar ang sa case na butang.....t y |
| QUOTE (Zeke @ Jul 10 2006, 01:37 PM) |
| Teh, naka install ka na?. . . .may guin PM ko sa imo. :) |
| QUOTE (Dr3aDLoCkRaStA @ Aug 12 2007, 02:40 AM) |
| share man b strategy sa zero hour mga migo... |
| QUOTE (Dr3aDLoCkRaStA @ Aug 12 2007, 02:40 AM) |
| share man b strategy sa zero hour mga migo... |
| QUOTE (game_master @ Oct 25 2007, 08:13 AM) |
| ano gamit mo nga country migo haw?kung allied ka mig pabakura lang depensa sa base mo.depende na na kun ano klase country kontra mo kag kon ano tactics ya. post ka lang liwat kun ano gusto mo kuntrahon nga country basi makahatag ko info... |
| QUOTE (The KG @ Aug 17 2008, 12:46 AM) | ||
bisan dugay na ni na reply mangkot lang ko... ano na mean mo defense sa Base..stationary base defenses? |
| QUOTE (game_master @ Aug 30 2008, 02:07 AM) | ||||
Oo migo..basta ang imponte maprotektahan mo ang pinaka-base mo nga maatake sang kontra mo.Pina-kamaayo kun indi makalab-ot sa imo ang atake sang contra mo. Gina himo ko kun ako maghampang sini, gabakal ko anay builder(nalipat na ko sang correct nga term sang nagaconstruct sg mga building) mga 5 to 6 tapos forward mo ang apat sa almost middle na sang mapa para magconstruct defensenses mo para advance ka sa imo konra. Ikaw na bahala magdiskarte ko paano mo depensahan ang ina nga base mo while nagahimo ka sang pina ka main base mo sa start-up sang game. Ang nature sang hampang ginkuha sa real life war strategy. Basta daku teretoryo mo damu kana kwara nga makuha kag syempre bakod country mo. while sa strategy kun paano magdepensa depende sa country nga kontra mo, paminsaron mo gid permi kun ano ang strategy sang ina nga country. Halimbawa, china nuke general ang kontra whch is budlay kuntrahon. Ang strategy dapat punggan mo nga makabuild sya sya nuclear nya or kun indi mo sya mapunggan sa pagbuild, i-knock down mo permi ang iya power source. Kinanglan mo si kernel borton para magwasak sang mga reactor kag handa ka airstrike para mag atake sang mga gattling cannon ya. Daw lawig na haw...hehehe |
| QUOTE (game_master @ Sep 4 2008, 07:43 PM) |
| Ang strategy nyo migo usually ginagamit ina sang computer...ang magpump-out units sa war factory tapos maatake sa kontra.Obviously kun ang hampang nyo LAN game tapos sila puro base defense ang ginahimo wala gid sila padaog specially kun may team work kamu.Ano gid ya bi mahimo sang base defense nila kun duha or tatlo ka country gadungan atake sa iya.hehehehehehe Peru para sa akon sa one on one game ang base defense ang bakod nga strategy kay usually gadugay ang hampang sa ina nga set-up...Kaagi naman ko kontra pareho sang strategy nyo tapos one one lang kami.Teh,lingin ulo ko eh.Peru syempre daog dyapon..hehehehehe... :o :o Mayo tani kun may installer ko di subong daw nami liwat hampang zero hour ba..hehehehehehe Basta ako mig weapon of mass destruction general lang ko ya...paborito ko ya nga daan ang particle cannon mong...hehehe |
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| Where strategy fits in Well it seems like we have really narrowed the scope of strategy in Generals/ZH since we have taken stuff like Comanche Sting, tech/rpg, Nook dropping etc out of that category. So what’s left? Well, there are several forms of strategy that may be employed. Build order: Your build order is your opening strategy, all other things are derived from this. Depending on what production facilities you make, certain units may or may not be produced. How well you can read your opponent is how well your opening build order will work for you. Suppose you are USAF against Demo. Your strategy will be to avoid getting into a ground to ground confrontation with Demo. Its simply too risky, so you chose to rely on air power rather than ground power. That is a choice you made in consideration of circumstances that may arise in the future. So you build an airfield instead of a war factory. This is a strategic choice. The units you build are also strategic choices. If your opponent is going to say, tech rpg rush you, choosing to build a raptor instead of a Comanche is a strategic choice. How you actually use and control these is your tactics, and your micro skills determine how good your tactics will be. (I apologize for making constant references to USAF, its not out of a bias, its simply because this is how I best understand the game, so its just easier for me to make examples from something I know best). The next steps Rushing: Rushing is a strategy which is probably best understood as harassing your opponent early on. How you rush does not matter, the choice to rush your opponent in the hopes of catching him unprepared or to slow his economy or production is a general decision. If you flank your opponent in a rush, your decision to do so is a sub strategy, but how you go about it based upon your tactics. Engaging your enemy with your main rushing force first to distract him, then sending in your flanking units is a tactic, simply because the whole thing is one attack, with one objective: to gain the upper hand. But as I said, your decision to rush in order to accomplish an objective is a strategy, actually doing it and controlling it is a tactic. Counter Rushing: This is mainly a defensive posture early on in the game. Rather than focusing on hitting your opponent’s economy or production facilities with early firepower, you may choose instead to use that firepower to counter a rush he has coming for you. Generally the match up will dictate what you can expect to come your way. Experience will tell you whether the strategy you have chosen from your opening build order is going to give you firepower as quickly as your opponent’s fastest possible attack can. If you deem that your opening build order is best used to for defense, then a counter attack, you have made a strategic choice. You know that your opponent might be vulnerable to a counter attack if you successfully defend against his harassment rush. Turtling: Turtling up is a strategy, as much as we hate it. The reason why this is a strategy is because its based on your decision to play the game from behind a perimeter. It is a strategy in which defensive tactics are employed. Here is where I will give an example of why its so crucial to understand the difference between tactics and strategies. Take for example SW general. Her whole design is meant to turtle. You make a strategic goal is to make it impossible for your opponent to get through and start destroying your economy/production facilities. Her EMP patriots serve to make this possible to an extent. But this strategy in and of itself requires tactics to pull off. Depending on what he sends at you will determine which units you need to make to help defend against it. The tactics mainly center around using a mobile form of firepower in conjunction with your defenses such that they work together to mutually support one another. This is a very powerful tactic, however expensive. Attacking (non rushing): Here is where a significant distinction in strategy can be seen. What you attack with what and when you do it implies strategy. For example, you may choose to attack his technology, his production facilities, his economy, or command center. Attacking each of these has its own set of implications that can alter the course of the game. It is a strategic decision to figure out which one it makes the most sense to attack in your current situation. Suppose you do not have a good air defense, but you have great ground dominance, yet you see your opponent building an airfield. Not only is his decision to achieve dominance through air support a strategy, your decision to destroy that airfield to avoid that particular threat a strategic decision. Lets say you are confronted with an opponent who has dual supplies and dual war factories pumping out gatts and you have a carpet bomber ready. What do you attack? What strategic decision do you want to make? If you carpet bomb one of his war factories, his unit production will slow down, buying you time, but then he will have a surplus of money since he cant produce from a single war factory as fast. If you carpet bomb one of his supplies, then you have accomplished the same thing which is the slowing down of unit production, and you have also ensured that he wont have a surplus of money. The downside is that he can quickly get back to spamming gatts as soon as he gets the supply rebuilt. Now the true scope of strategy comes to bear when you introduce the idea of expansions. Should you attack his main base? Should you attack one of his expansions and reduce his map control? Should you set yourself up in such a way you can leave his expansion alone but mirror it in a defensive posture if need be? IMO these types of choices and the correct decisions made in picking one separate the true pros from those who have good micro but operate from a habitual build order or set of build orders. Again, this is the problem with Generals/ZH. Maps don’t offer much in the way of this, but of course some maps are better than others and unfortunately, most games are played on the maps most devoid of strategic opportunity. Expanding: Yet another strategy derived from your opening build order. Often times your build order is designed to accommodate early expansion establishment and map control, however it is not limited to this. A more general strategy might be to decide to not take an expansion right away, but to take an expansion a little later on while you have your opponent distracted somewhere else. But overall how, when, and where you expand is part of your strategy. Expanding to a point due east of your opponent’s main base is strategic in the sense that you plan to launch an offensive from there because it not only puts you closer, it helps to avoid some control points he has set up in the middle of the map, blocking access through the middle. Again, the better players know how to do stuff like this intentionally and can think through the consequences ahead of time, much like good chess players know how to anticipate potential future moves and counter moves several steps in advance. Prevention: This is a personal favorite strategy of mine. I call it Prevent and Conquer. Its merely a form of active and aggressive defense. The idea behind it is that you don’t necessarily need to secure as many expansion points on the map as humanly possible in hopes of getting more than your opponent does. All you really need to do is maintain an equal footing with your opponent by preventing him from expanding. This means preventing the construction of supply depots and fortifications at supply piles, it may mean just killing units trying to capture oil, or even destroying the oil derricks near his base before he even has a chance to get them. All the while you are building up a force big enough to help take and secure your own expansions while distracting him. What is particularly nice about this strategy is that you end creating a situation for him where it wasn’t worth getting the capture building upgrade since he cant use it right away, or he starts wasting money and time trying to secure an expansion point instead of attacking you. Meanwhile, since you yourself have not spent money on capture building or an extra expansion dozer or wasted a dozer to hurry to an expansion point across the map, you are better prepared for an assault in case he didn’t either, or you will have the upper hand since his first assault will be slightly watered down from his attempts to expand. Admittedly this strategy works best with fast units that can get to a point across the map in time to stop a worker building a tunnel, or a soldier from capturing a derrick. This means USAF is most well suited for this task, but GLA and China can pull it off with technicals, bikes, Migs, or even helixes. Conclusions: Something you can get from this, and the reason why this article is recommended in each faction’s strategy section, is that those basic ‘strats’ are really tactics that are applied and used frequently in different strategies. Those strategies will rely on one set of tactics more so than another. For example, an early air only strategy from USAF will obviously rely on the tactic of the Comanche Sting. So its important to know how to execute these tactics and when they are most useful before you can understand the strategies that encompass or use those tactics. Don’t run before you can walk |